Oct 5, 2015 1:50:08 GMT 10 |
Post by Neo-Devil on Oct 5, 2015 1:50:08 GMT 10
light vehicles
Heavy Vehicles
Air Vehicles
Piranha skimmer
light vehicle much like a ghost which has a machine gun turret on the front, it can also speed up like a ghost can. it can also have two drones attached to it on the sides. take note that two people are needed to drive it to maximum efficiency. (for spartans this is easy due to their AIs.)
Tetra
The Tetra makes use of similar anti-gravity generators used in other Tau Vehicles, allowing it to skim over the planet's surface at high speeds. It is equipped with a Disruption Pod, distorting the vehicle's image in both the visual and magnetic spectra, to facilitate its use for surveillance, sabotage and ambush missions. It is also packed with advanced communications and surveillance equipment, including a Markerlight system for accurately directing Seeker Missile fire.
In addition, the Tetra can be upgraded with a Blacksun Filter, Decoy Launcher, Sensor Spines, Targeting Array and Target Lock system.
light vehicle much like a ghost which has a machine gun turret on the front, it can also speed up like a ghost can. it can also have two drones attached to it on the sides. take note that two people are needed to drive it to maximum efficiency. (for spartans this is easy due to their AIs.)
Tetra
The Tetra makes use of similar anti-gravity generators used in other Tau Vehicles, allowing it to skim over the planet's surface at high speeds. It is equipped with a Disruption Pod, distorting the vehicle's image in both the visual and magnetic spectra, to facilitate its use for surveillance, sabotage and ambush missions. It is also packed with advanced communications and surveillance equipment, including a Markerlight system for accurately directing Seeker Missile fire.
In addition, the Tetra can be upgraded with a Blacksun Filter, Decoy Launcher, Sensor Spines, Targeting Array and Target Lock system.
Heavy Vehicles
Devilfish
Armament
Primary armament is provided by a burst cannon mounted in the chin-turret, which is aimed and fired by the Devilfish's pilot. Secondary armament is typically a pair of Gun Drones, though these may be replaced with a Smart Missile System.
Armour
The Devilfish is protected by a nano-crystalline alloy, the composition of which is as yet unknown. While lightweight and malleable, the metal is strong and corrosive-resistant, providing good protection while cutting down on weight, improving the vehicle's speed and flight characteristics. While sufficient against most small-arms, the Devilfish is vulnerable against Imperial anti-tank weaponry, such as krak missiles(our equivalent is tank shots and above), especially against the thinner top Armour.
Engine
The Devilfish uses a complex dual anti-grav/jet propulsion motive system. Utilizing the Tau's command of techno-sorcery, the vehicle's anti-gravity generators produce an anti-grav "cushion" on which it floats, allowing it to skim over a planet's surface and avoid hazardous obstacles. Two powerful jet engines, located on either side of the vehicle, are able to pivot to either propel the Devilfish forward or give it additional lift. These jet engines, while equally noisy, are more reliable and efficient than Imperial models. (in other words its just like Wraiths)
Equipment
Much of the Devilfish's systems are highly automated, which helps reduce the number of crew to a single pilot. In addition to their standard weapons, control and communications systems, the Devilfish is also equipped with retractable landing skids and can be further modified with additional upgrades.
Troop Capacity
The passenger compartment of the Devilfish can hold a full Fire Warrior team of twelve warriors. These troops can disembark from three access hatches, located in the rear and on either side of the vehicle. Since the Devilfish is fully pressurized, it lacks fire points from which the embarked troops may fire from the vehicle.
Drone Harbinger
weapons are reduced to only two pulse carbines, all to make for space to hold a bunch of drones. engine and armor is just like the Devilfish
Hammerhead Gunship
armor and engine is just like the devilfish
Armament
Though it can be fitted with a variety of weapon, the most common (and most feared) is the Railgun, a linear accelerator capable of firing solid projectiles at hyper-velocity speeds. A second common weapon is the Ion Cannon, which fires high-energy particles that explosively react at the atomic level. Targeting and tracking sensors are located in the Hammerhead's chin-turret, including a Markerlight receiver that allows for superior accuracy against targets painted with a Markerlight beam.
During the Taros Campaign, a number of Hammerheads were seen sporting new weaponry as their primary armament, including twin-linked long-barreled burst cannons, Missile Pods, twin-linked Fusion Blasters and twin-linked Plasma Cannons. The latter two are thought to still be in the field-testing stages.
Secondary armament is typically two independently-aimed burst cannons, a Smart Missile System or a pair of Gun Drones.(basically its both scorpion tank and Wraith for Tau)
Sky Ray Gunship
armor and engine is just like the devilfish.
Armament
The Sky Ray carries six Seeker Missiles mounted in a 360° traversable turret. It also mounts a pair of networked Markerlights and a Target Lock support system, allowing the Sky Ray to aim and fire its own Seeker Missiles against two separate targets at once. Secondary armament is either a pair of independently-aimed burst cannons, a pair of Gun Drones or a Smart Missile System.[1] This weaponry is aimed and fired by the Sky Ray's dedicated weapons operator. (basically its the anti-air tank for the tau.)
Armament
Primary armament is provided by a burst cannon mounted in the chin-turret, which is aimed and fired by the Devilfish's pilot. Secondary armament is typically a pair of Gun Drones, though these may be replaced with a Smart Missile System.
Armour
The Devilfish is protected by a nano-crystalline alloy, the composition of which is as yet unknown. While lightweight and malleable, the metal is strong and corrosive-resistant, providing good protection while cutting down on weight, improving the vehicle's speed and flight characteristics. While sufficient against most small-arms, the Devilfish is vulnerable against Imperial anti-tank weaponry, such as krak missiles(our equivalent is tank shots and above), especially against the thinner top Armour.
Engine
The Devilfish uses a complex dual anti-grav/jet propulsion motive system. Utilizing the Tau's command of techno-sorcery, the vehicle's anti-gravity generators produce an anti-grav "cushion" on which it floats, allowing it to skim over a planet's surface and avoid hazardous obstacles. Two powerful jet engines, located on either side of the vehicle, are able to pivot to either propel the Devilfish forward or give it additional lift. These jet engines, while equally noisy, are more reliable and efficient than Imperial models. (in other words its just like Wraiths)
Equipment
Much of the Devilfish's systems are highly automated, which helps reduce the number of crew to a single pilot. In addition to their standard weapons, control and communications systems, the Devilfish is also equipped with retractable landing skids and can be further modified with additional upgrades.
Troop Capacity
The passenger compartment of the Devilfish can hold a full Fire Warrior team of twelve warriors. These troops can disembark from three access hatches, located in the rear and on either side of the vehicle. Since the Devilfish is fully pressurized, it lacks fire points from which the embarked troops may fire from the vehicle.
Drone Harbinger
weapons are reduced to only two pulse carbines, all to make for space to hold a bunch of drones. engine and armor is just like the Devilfish
Hammerhead Gunship
armor and engine is just like the devilfish
Armament
Though it can be fitted with a variety of weapon, the most common (and most feared) is the Railgun, a linear accelerator capable of firing solid projectiles at hyper-velocity speeds. A second common weapon is the Ion Cannon, which fires high-energy particles that explosively react at the atomic level. Targeting and tracking sensors are located in the Hammerhead's chin-turret, including a Markerlight receiver that allows for superior accuracy against targets painted with a Markerlight beam.
During the Taros Campaign, a number of Hammerheads were seen sporting new weaponry as their primary armament, including twin-linked long-barreled burst cannons, Missile Pods, twin-linked Fusion Blasters and twin-linked Plasma Cannons. The latter two are thought to still be in the field-testing stages.
Secondary armament is typically two independently-aimed burst cannons, a Smart Missile System or a pair of Gun Drones.(basically its both scorpion tank and Wraith for Tau)
Sky Ray Gunship
armor and engine is just like the devilfish.
Armament
The Sky Ray carries six Seeker Missiles mounted in a 360° traversable turret. It also mounts a pair of networked Markerlights and a Target Lock support system, allowing the Sky Ray to aim and fire its own Seeker Missiles against two separate targets at once. Secondary armament is either a pair of independently-aimed burst cannons, a pair of Gun Drones or a Smart Missile System.[1] This weaponry is aimed and fired by the Sky Ray's dedicated weapons operator. (basically its the anti-air tank for the tau.)
Air Vehicles
Barracuda
A Barracuda is armed with a nose-mounted, pilot aimed Ion Cannon. This is the aircraft's primary weapon of use in dogfights, backed up by two drone controlled Burst Cannons in the wings. For ground attacks, it is primarily armed with wing mounted missile pods. When used in an ground attack role a Barracuda can carry additional armament of up to four Seeker missiles. These are not controlled by the pilot but by a Markerlight operator on the ground
Vehicle Name: Barracuda
Type: Aircraft
Crew: 1. Pilot
Weight: 7 tonnes
Length: 11.4 M
Wingspan: 12.5 M
Height: 3.25 M
Max Recorded Speed : 2,100 KPH
Main Armament: Nose mounted Ion Cannon, wing mounted missile pods
Secondary Armament: 2x Drone controlled Burst Cannons
Main Ammunition: 8 Missiles. 8000 rounds
Armour Type: Nano-Crystalline alloy (composition unknown)
Manta:
Armament
The primary armament of the Manta are two Heavy Railguns located in each wing, massive weapons which together can destroy an unshielded Warhound Scout Titan in a single hit. Besides the standard round these Railguns can also fire special sub-munitions which are given a Drone-level intelligence to direct the shell to its target. While useful in a ground-support role, these sub-munitions are primarily used in space combat, where their lack of penetration is made up for by the ability to target the weak points in enemy starship armour. Both rounds are fin-stabilised for additional lift in an atmosphere, giving them greater range than normal.
For short-range engagements the Manta is equipped with six long-barreled Ion Cannons grouped in batteries of three in each wing, which provide for saturation fire when in the thick of battle. Sixteen long-barreled Drone-controlled Burst Cannon turrets provide close defense during landings and anti-aircraft fire during flight, and are positioned at points all around the Manta's hull so that all firing arcs can be covered by multiple cannons. Finally the ten Seeker Missiles loaded in prow-mounted launch ports can be fired by the crew by their on-board Networked Markerlight or by Markerlight operators on the ground, along with twin-linked Missile Pods.
Control of this immense weaponry is assisted by a Targeting Array for superior accuracy and Blacksun Filter for nighttime operations.
Command and Control
As with all Tau air and spacecraft, the Manta Missile Destroyer is crewed by members of the Air Caste, who command the ship from a forward cockpit located in its head. In addition there is also a sophisticated command bridge just behind the cockpit and connected by an access ladder which functions as a communications hub, fire control and forward command post. It is from the command bridge that a Tau Commander or Ethereal can safely oversee battle operations.
Defensive Measures
In addition to its reinforced armoring, the Manta is also protected by an energy shield akin to the deflector shields found on Tau capital ships. Additional countermeasures come in the form of Decoy Launchers mounted near the ship's vulnerable engine thruster arrays. Should the craft be seriously damage the crew can use an on-board escape pod to avoid danger.
Engines
The Manta Missile Destroyer is actually equipped with an etherdrive, making it the smallest interstellar-capable spacecraft in Tau service, but this capability is severely limited. For all but the shortest hops along the edge of Warp space, the Manta must still be transported inside larger carrier ships. The Manta is also capable of hover mode for deployment of troops. However the considerable energy requirements need for operations close to a planet's surface means the ship loses the capability for fast maneuvering during ground combat
Transport Capacity
In their capacity as a heavy dropship, one to two Mantas can transport an entire Hunter Cadre straight into battle. For this purpose each ship has two transport decks, an upper and lower deck. The upper deck, connected to the command bridge by an access ladder, has seating for up to forty-eight Fire Warriors, along with a special command chair for the commander and central rack for six Drones. The space can also be given over to troopers and machines of equivalent size such as Kroot or Gun Drones, or converted to carry up to twelve Heavy Gun Drones or up to twenty-four Kroot Hounds. An extendable ramp allows for access to the upper hold when the Manta is landed, although when deployed from the air troops will be given jet packs or ferried down on gravitic vehicles.
The lower transport deck has a technical capacity of one hundred and forty Fire Warriors or equivalent-sized troops and machines, although a more common load-out is four vehicles, either Devilfish, Hammerheads, Sky Rays or Piranhas, along with a central holding rack for up to ten Crisis Battlesuits or up to five Broadside Battlesuits. Other alternative loads include up to fifty Crisis suits, twenty-five Broadside suits, thirty-six Heavy Gun Drones, twelve Drone Sentry Turrets or twelve Tetras. The entire lower deck also functions as an elevator, which is lowered to allow access.
Despite its role as heavy dropship, Mantas are rarely used to insert troops onto enemy starships; the concept of performing boarding actions in the middle of space combat is considered foreign to Tau tactical doctrine.
Orca Dropship
Armament
The Orca's armament is insufficient for defending itself in a dogfight and primarily used for sweeping a landing zone of enemy forces. A pop-down turret located on the bottom of the vessel holds twin-linked long-barreled Burst Cannons, along with a Missile Pod pre-armed with seven missiles. These are controlled by the pilot through the fire control systems, which includes a Targeting Array and Blacksun Filter.
The ship can also be fitted with up to four Seeker Missiles to provide support for Markerlight-equipped ground forces.
Command and Control
The Orca's Air Caste pilot sits within the armoured nose cone at the front of the shuttle, along with avionics processors, navigational, engine and fuel control systems. His cockpit also doubles as an escape pod, allowing him to jettison away from the craft should it be heavily damaged, and includes an automated location beacon. Information is fed to his flight control panel through the primary sensor bay, a squat dome located on top of the Orca, along with twin secure communications arrays located in the rear of the craft. These also contain an exterior air data sensor and attack warning systems.
Located behind the nose cone is the tactical command center, controlled by two Fire Caste operators, which allows a Tau Commander or Ethereal to oversee operations from within the transport. The command center is connected to the main transport bay by access steps.
Defensive Equipment
While the Orca is armoured against enemy attacks it is still not a proper combat dropship, and will normally be escorted by Barracudas if forced to be used on the battlefield. Other countermeasures include a Disruption Pod and Decoy Launchers.
Engines
Powerful quad ramjets located on either side of the Orca's fuselage, combined with grav-plates positioned on its underside, give the craft exceptional speed and maneuverability in spite of its bulky size and allowing it to hover in mid-air. Orcas have been observed reaching speeds over 2000 km/h.
Transport Capacity
The transport compartment of the Orca takes up the majority of the dropship's space and is accessible through a rear drop-down ramp. Seating is provided for twenty-four Fire Warriors or equivalent-sized troops such as Kroot, along with a separate command chair and transportation rack for eight Drones. Additional standing room allows for another twenty-four Fire Warriors or Gun Drones, or up to six Crisis Battlesuits or three Broadside Battlesuits secured to an automated transportation rail. Other alternative loads include six Heavy Gun Drones, four Drone Sentry Turrets, two Tetras, six Krootox or a dozen Kroot Hounds.
Tiger Shark
Armament and Equipment
Tiger Sharks are used to deploy fourteen Gun Drones from their internal racks at high altitude. The Tiger Shark is also armed with two Ion Cannons, two Missile Pods and two Drone Controlled Burst Cannons.
A Barracuda is armed with a nose-mounted, pilot aimed Ion Cannon. This is the aircraft's primary weapon of use in dogfights, backed up by two drone controlled Burst Cannons in the wings. For ground attacks, it is primarily armed with wing mounted missile pods. When used in an ground attack role a Barracuda can carry additional armament of up to four Seeker missiles. These are not controlled by the pilot but by a Markerlight operator on the ground
Vehicle Name: Barracuda
Type: Aircraft
Crew: 1. Pilot
Weight: 7 tonnes
Length: 11.4 M
Wingspan: 12.5 M
Height: 3.25 M
Max Recorded Speed : 2,100 KPH
Main Armament: Nose mounted Ion Cannon, wing mounted missile pods
Secondary Armament: 2x Drone controlled Burst Cannons
Main Ammunition: 8 Missiles. 8000 rounds
Armour Type: Nano-Crystalline alloy (composition unknown)
Manta:
Armament
The primary armament of the Manta are two Heavy Railguns located in each wing, massive weapons which together can destroy an unshielded Warhound Scout Titan in a single hit. Besides the standard round these Railguns can also fire special sub-munitions which are given a Drone-level intelligence to direct the shell to its target. While useful in a ground-support role, these sub-munitions are primarily used in space combat, where their lack of penetration is made up for by the ability to target the weak points in enemy starship armour. Both rounds are fin-stabilised for additional lift in an atmosphere, giving them greater range than normal.
For short-range engagements the Manta is equipped with six long-barreled Ion Cannons grouped in batteries of three in each wing, which provide for saturation fire when in the thick of battle. Sixteen long-barreled Drone-controlled Burst Cannon turrets provide close defense during landings and anti-aircraft fire during flight, and are positioned at points all around the Manta's hull so that all firing arcs can be covered by multiple cannons. Finally the ten Seeker Missiles loaded in prow-mounted launch ports can be fired by the crew by their on-board Networked Markerlight or by Markerlight operators on the ground, along with twin-linked Missile Pods.
Control of this immense weaponry is assisted by a Targeting Array for superior accuracy and Blacksun Filter for nighttime operations.
Command and Control
As with all Tau air and spacecraft, the Manta Missile Destroyer is crewed by members of the Air Caste, who command the ship from a forward cockpit located in its head. In addition there is also a sophisticated command bridge just behind the cockpit and connected by an access ladder which functions as a communications hub, fire control and forward command post. It is from the command bridge that a Tau Commander or Ethereal can safely oversee battle operations.
Defensive Measures
In addition to its reinforced armoring, the Manta is also protected by an energy shield akin to the deflector shields found on Tau capital ships. Additional countermeasures come in the form of Decoy Launchers mounted near the ship's vulnerable engine thruster arrays. Should the craft be seriously damage the crew can use an on-board escape pod to avoid danger.
Engines
The Manta Missile Destroyer is actually equipped with an etherdrive, making it the smallest interstellar-capable spacecraft in Tau service, but this capability is severely limited. For all but the shortest hops along the edge of Warp space, the Manta must still be transported inside larger carrier ships. The Manta is also capable of hover mode for deployment of troops. However the considerable energy requirements need for operations close to a planet's surface means the ship loses the capability for fast maneuvering during ground combat
Transport Capacity
In their capacity as a heavy dropship, one to two Mantas can transport an entire Hunter Cadre straight into battle. For this purpose each ship has two transport decks, an upper and lower deck. The upper deck, connected to the command bridge by an access ladder, has seating for up to forty-eight Fire Warriors, along with a special command chair for the commander and central rack for six Drones. The space can also be given over to troopers and machines of equivalent size such as Kroot or Gun Drones, or converted to carry up to twelve Heavy Gun Drones or up to twenty-four Kroot Hounds. An extendable ramp allows for access to the upper hold when the Manta is landed, although when deployed from the air troops will be given jet packs or ferried down on gravitic vehicles.
The lower transport deck has a technical capacity of one hundred and forty Fire Warriors or equivalent-sized troops and machines, although a more common load-out is four vehicles, either Devilfish, Hammerheads, Sky Rays or Piranhas, along with a central holding rack for up to ten Crisis Battlesuits or up to five Broadside Battlesuits. Other alternative loads include up to fifty Crisis suits, twenty-five Broadside suits, thirty-six Heavy Gun Drones, twelve Drone Sentry Turrets or twelve Tetras. The entire lower deck also functions as an elevator, which is lowered to allow access.
Despite its role as heavy dropship, Mantas are rarely used to insert troops onto enemy starships; the concept of performing boarding actions in the middle of space combat is considered foreign to Tau tactical doctrine.
Orca Dropship
Armament
The Orca's armament is insufficient for defending itself in a dogfight and primarily used for sweeping a landing zone of enemy forces. A pop-down turret located on the bottom of the vessel holds twin-linked long-barreled Burst Cannons, along with a Missile Pod pre-armed with seven missiles. These are controlled by the pilot through the fire control systems, which includes a Targeting Array and Blacksun Filter.
The ship can also be fitted with up to four Seeker Missiles to provide support for Markerlight-equipped ground forces.
Command and Control
The Orca's Air Caste pilot sits within the armoured nose cone at the front of the shuttle, along with avionics processors, navigational, engine and fuel control systems. His cockpit also doubles as an escape pod, allowing him to jettison away from the craft should it be heavily damaged, and includes an automated location beacon. Information is fed to his flight control panel through the primary sensor bay, a squat dome located on top of the Orca, along with twin secure communications arrays located in the rear of the craft. These also contain an exterior air data sensor and attack warning systems.
Located behind the nose cone is the tactical command center, controlled by two Fire Caste operators, which allows a Tau Commander or Ethereal to oversee operations from within the transport. The command center is connected to the main transport bay by access steps.
Defensive Equipment
While the Orca is armoured against enemy attacks it is still not a proper combat dropship, and will normally be escorted by Barracudas if forced to be used on the battlefield. Other countermeasures include a Disruption Pod and Decoy Launchers.
Engines
Powerful quad ramjets located on either side of the Orca's fuselage, combined with grav-plates positioned on its underside, give the craft exceptional speed and maneuverability in spite of its bulky size and allowing it to hover in mid-air. Orcas have been observed reaching speeds over 2000 km/h.
Transport Capacity
The transport compartment of the Orca takes up the majority of the dropship's space and is accessible through a rear drop-down ramp. Seating is provided for twenty-four Fire Warriors or equivalent-sized troops such as Kroot, along with a separate command chair and transportation rack for eight Drones. Additional standing room allows for another twenty-four Fire Warriors or Gun Drones, or up to six Crisis Battlesuits or three Broadside Battlesuits secured to an automated transportation rail. Other alternative loads include six Heavy Gun Drones, four Drone Sentry Turrets, two Tetras, six Krootox or a dozen Kroot Hounds.
Tiger Shark
Armament and Equipment
Tiger Sharks are used to deploy fourteen Gun Drones from their internal racks at high altitude. The Tiger Shark is also armed with two Ion Cannons, two Missile Pods and two Drone Controlled Burst Cannons.