Nov 18, 2015 14:39:05 GMT 10 |
Post by Deleted on Nov 18, 2015 14:39:05 GMT 10
THESE NAMES ARE SPOILERS, CLICK THEM
{Light Fighter}Faction: Xeno (now UNSC/ONI)
Ship Class: Xeno Light Fighter
Length: 20m (10m of which is the elongated tips of the fins)
Width: 10m
Depth: 5m
Ship Size Class (1-6): 1
Reactors: 1x Xeno energy receiver, draws energy wirelessly from the reactor grid of their deploying carrier.
Propulsion: Four Xeno Propulsors
Slip Space Drive Specs: N/A
Armament:
Xeno Fighter Plasma Beam (2 small plasma beams, similar in power to those mounted on a Locust)
Complement:
N/A (Fighter; this is complement)
Hull: 10cm of xeno plating.
Shields: Xeno fighter shields, roughly equivalent to those on a Broadsword.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ships. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
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Crew Size:
N/A (Unmanned, remotely piloted by the AI/s of the connected dreadnought)
Shipbound AI: These fighters must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
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Appearance:
-
Speed: 30
Defence: 15
Offense: 15
Maneuverability: 40
Ship Class: Xeno Light Fighter
Length: 20m (10m of which is the elongated tips of the fins)
Width: 10m
Depth: 5m
Ship Size Class (1-6): 1
Reactors: 1x Xeno energy receiver, draws energy wirelessly from the reactor grid of their deploying carrier.
Propulsion: Four Xeno Propulsors
Slip Space Drive Specs: N/A
Armament:
Xeno Fighter Plasma Beam (2 small plasma beams, similar in power to those mounted on a Locust)
Complement:
N/A (Fighter; this is complement)
Hull: 10cm of xeno plating.
Shields: Xeno fighter shields, roughly equivalent to those on a Broadsword.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ships. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
N/A (Unmanned, remotely piloted by the AI/s of the connected dreadnought)
Shipbound AI: These fighters must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
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Appearance:
{Image}
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Speed: 30
Defence: 15
Offense: 15
Maneuverability: 40
{Heavy Fighter}Faction: Xeno (now UNSC/ONI)
Ship Class: Xeno Heavy Fighter
Length: 40m (10m of which is the elongated tips of the fins)
Width: 30m
Depth: 20m
Ship Size Class (1-6): 1
Reactors: 1x Xeno energy receiver, draws energy wirelessly from the reactor grid of their deploying carrier.
Propulsion: Eight Xeno Propulsors
Slip Space Drive Specs: N/A
Armament:
Xeno Heavy Fighter Plasma Beam (4 small plasma beams, roughly 1.5x the power of a light fighter)
Complement:
N/A (Fighter; this is complement)
Hull: 15cm of xeno plating.
Shields: Xeno heavy fighter shields, 1.5x the strength of those on a light fighter.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ships. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
N/A (Unmanned, remotely piloted by the AI/s of the connected dreadnought)
Shipbound AI: These fighters must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
-
Speed: 25
Defence: 25
Offense: 25
Maneuverability: 25
Ship Class: Xeno Heavy Fighter
Length: 40m (10m of which is the elongated tips of the fins)
Width: 30m
Depth: 20m
Ship Size Class (1-6): 1
Reactors: 1x Xeno energy receiver, draws energy wirelessly from the reactor grid of their deploying carrier.
Propulsion: Eight Xeno Propulsors
Slip Space Drive Specs: N/A
Armament:
Xeno Heavy Fighter Plasma Beam (4 small plasma beams, roughly 1.5x the power of a light fighter)
Complement:
N/A (Fighter; this is complement)
Hull: 15cm of xeno plating.
Shields: Xeno heavy fighter shields, 1.5x the strength of those on a light fighter.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ships. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
N/A (Unmanned, remotely piloted by the AI/s of the connected dreadnought)
Shipbound AI: These fighters must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
{Image}
-
Speed: 25
Defence: 25
Offense: 25
Maneuverability: 25
{Interceptor}Faction: Xeno (now UNSC/ONI)
Ship Class: Xeno Interceptor
Length: 60m (20m of which is the elongated tips of the fins)
Width: 21m
Depth: 15m
Ship Size Class (1-6): 1
Reactors: 1x Xeno energy receiver, as well as 1 miniaturised Xeno Fusion Reactor for extra power. The reactor alone cannot power the ship, it merely helps support it.
Propulsion: Six Xeno Propulsors
Slip Space Drive Specs: N/A
Armament:
Xeno Anti-Fighter Plasma Beam (16 small beams, each less powerful than those on a light fighter, but highly accurate, designed specifically to incapacitate enemy fighters such as a seraph or broadsword. Useless against larger ships.)
Complement:
N/A
Hull: 25cm of xeno plating.
Shields: Xeno interceptor shields, 1.5x the strength of those on a light fighter.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ships. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
N/A (Unmanned, remotely piloted by the AI/s of the connected dreadnought)
Shipbound AI: These fighters must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
-
Speed: 20
Defence: 35
Offense: 30
Maneuverability: 15
Ship Class: Xeno Interceptor
Length: 60m (20m of which is the elongated tips of the fins)
Width: 21m
Depth: 15m
Ship Size Class (1-6): 1
Reactors: 1x Xeno energy receiver, as well as 1 miniaturised Xeno Fusion Reactor for extra power. The reactor alone cannot power the ship, it merely helps support it.
Propulsion: Six Xeno Propulsors
Slip Space Drive Specs: N/A
Armament:
Xeno Anti-Fighter Plasma Beam (16 small beams, each less powerful than those on a light fighter, but highly accurate, designed specifically to incapacitate enemy fighters such as a seraph or broadsword. Useless against larger ships.)
Complement:
N/A
Hull: 25cm of xeno plating.
Shields: Xeno interceptor shields, 1.5x the strength of those on a light fighter.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ships. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
N/A (Unmanned, remotely piloted by the AI/s of the connected dreadnought)
Shipbound AI: These fighters must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
{Image}
-
Speed: 20
Defence: 35
Offense: 30
Maneuverability: 15
{Corvette}Faction: Xeno (now UNSC/ONI)
Ship Class: Xeno Corvette
Length: 100m
Width: 100m
Depth: 40m
Ship Size Class (1-6): 2
Reactors: 1x Xeno Fusion Reactor (small)
Propulsion: Four Large Xeno Propulsors
Slip Space Drive Specs: N/A
Armament:
Xeno Corvette Plasma Beam (1 plasma beam, roughly as powerful as those on a SCARAB)
Complement:
200 Marines
12 Hornets
8 Pelicans
1 Vulture
2 Scorpions
2 Sparrowhawks
20 Warthogs
25 Mongooses (mongeese?)
Hull: 50cm of xeno plating.
Shields: Xeno shields, similar to those found on human ships of similar size.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ship types. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
50 Naval Officers staff the ship
Shipbound AI: These ships must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
-
Speed: 20
Defence: 40
Offense: 30
Maneuverability: 10
Ship Class: Xeno Corvette
Length: 100m
Width: 100m
Depth: 40m
Ship Size Class (1-6): 2
Reactors: 1x Xeno Fusion Reactor (small)
Propulsion: Four Large Xeno Propulsors
Slip Space Drive Specs: N/A
Armament:
Xeno Corvette Plasma Beam (1 plasma beam, roughly as powerful as those on a SCARAB)
Complement:
200 Marines
12 Hornets
8 Pelicans
1 Vulture
2 Scorpions
2 Sparrowhawks
20 Warthogs
25 Mongooses (mongeese?)
Hull: 50cm of xeno plating.
Shields: Xeno shields, similar to those found on human ships of similar size.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ship types. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
50 Naval Officers staff the ship
Shipbound AI: These ships must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
{Image}
-
Speed: 20
Defence: 40
Offense: 30
Maneuverability: 10
{Cruiser}Faction: Xeno (now UNSC/ONI)
Ship Class: Xeno Cruiser
Length: 400m
Width: 600m
Depth: 110m
Ship Size Class (1-6): 3
Reactors: 2x Xeno Fusion Reactor
Propulsion: Twelve S-Large Xeno Propulsors
Slip Space Drive Specs: Xeno Slipspace Drive (covenant stats, longer charge than human however)
Armament:
Xeno Cruiser Plasma Beams (12 plasma beams, roughly as powerful as those on a SCARAB)
Complement:
N/A
Hull: 50cm of xeno plating.
Shields: Xeno shields, similar to those found on human ships of similar size.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ship types. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
150 Naval Officers
50 Marines
Shipbound AI: These ships must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
-
Speed: 20
Defence: 50
Offense: 20
Maneuverability: 10
Ship Class: Xeno Cruiser
Length: 400m
Width: 600m
Depth: 110m
Ship Size Class (1-6): 3
Reactors: 2x Xeno Fusion Reactor
Propulsion: Twelve S-Large Xeno Propulsors
Slip Space Drive Specs: Xeno Slipspace Drive (covenant stats, longer charge than human however)
Armament:
Xeno Cruiser Plasma Beams (12 plasma beams, roughly as powerful as those on a SCARAB)
Complement:
N/A
Hull: 50cm of xeno plating.
Shields: Xeno shields, similar to those found on human ships of similar size.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ship types. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
150 Naval Officers
50 Marines
Shipbound AI: These ships must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
{Image}
-
Speed: 20
Defence: 50
Offense: 20
Maneuverability: 10
{Strike Cruiser}Faction: Xeno (now UNSC/ONI)
Ship Class: Xeno Strike Cruiser
Length: 500m
Width: 600m
Depth: 110m
Ship Size Class (1-6): 3
Reactors: 1x Xeno Fusion Reactor
Propulsion: Twelve S-Large Xeno Propulsors
Slip Space Drive Specs: Xeno Slipspace Drive
Armament:
Xeno Strike Cruiser Twin Plasma Beams (2 plasma beams, roughly as powerful as those on a Mega-SCARAB)
Complement:
N/A
Hull: 1m of xeno plating.
Shields: Xeno shields, similar to those found on human ships of similar size.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ship types. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
150 Naval Officers
50 Marines
Shipbound AI: These ships must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
-
Speed: 35
Defence: 20
Offense: 35
Maneuverability: 10
Ship Class: Xeno Strike Cruiser
Length: 500m
Width: 600m
Depth: 110m
Ship Size Class (1-6): 3
Reactors: 1x Xeno Fusion Reactor
Propulsion: Twelve S-Large Xeno Propulsors
Slip Space Drive Specs: Xeno Slipspace Drive
Armament:
Xeno Strike Cruiser Twin Plasma Beams (2 plasma beams, roughly as powerful as those on a Mega-SCARAB)
Complement:
N/A
Hull: 1m of xeno plating.
Shields: Xeno shields, similar to those found on human ships of similar size.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ship types. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
150 Naval Officers
50 Marines
Shipbound AI: These ships must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
{Image}
-
Speed: 35
Defence: 20
Offense: 35
Maneuverability: 10
{Strike Carrier}Faction: Xeno (now UNSC/ONI)
Ship Class: Xeno Carrier
Length: 1400m
Width: 800m
Depth: 600m
Ship Size Class (1-6): 5
Reactors: 1x Giga Xeno Fusion Reactor
Propulsion: Twelve Giga Xeno Propulsors
Slip Space Drive Specs: Xeno Slipspace Drive
Armament:
Xeno Giga Plasma Beam (2 colossal beams, similar damage to a MARK-II MAC, damage spread over 10 seconds of firing time.)
Xeno 'Lance' Plasma Beam (2 large long-range beams, much more powerful than the plasma beam turrets, and much longer range. comparable to the use of archer missiles as a 'shield breaker' for large ships)
Xeno Plasma Beam Turrets (1,000)
Xeno Pulse Lasers (point-defense, 10,000 units)
Complement:
1x Xeno Strike Cruiser in the central bay
2x Xeno Cruiser in there too
200x Xeno Light Fighter
100x Xeno Heavy Fighter
100x Xeno Interceptor
20x Xeno Corvette
Hull: 2.5m of xeno plating.
Shields: Xeno shields, similar to those found on human ships of similar size.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ship types. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
500 Naval Personnel
500 Marines (not including corvette/cruiser crew & marines)
Shipbound AI: These ships must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
-
Speed: 10
Defence: 40
Offense: 40
Maneuverability: 10
Ship Class: Xeno Carrier
Length: 1400m
Width: 800m
Depth: 600m
Ship Size Class (1-6): 5
Reactors: 1x Giga Xeno Fusion Reactor
Propulsion: Twelve Giga Xeno Propulsors
Slip Space Drive Specs: Xeno Slipspace Drive
Armament:
Xeno Giga Plasma Beam (2 colossal beams, similar damage to a MARK-II MAC, damage spread over 10 seconds of firing time.)
Xeno 'Lance' Plasma Beam (2 large long-range beams, much more powerful than the plasma beam turrets, and much longer range. comparable to the use of archer missiles as a 'shield breaker' for large ships)
Xeno Plasma Beam Turrets (1,000)
Xeno Pulse Lasers (point-defense, 10,000 units)
Complement:
1x Xeno Strike Cruiser in the central bay
2x Xeno Cruiser in there too
200x Xeno Light Fighter
100x Xeno Heavy Fighter
100x Xeno Interceptor
20x Xeno Corvette
Hull: 2.5m of xeno plating.
Shields: Xeno shields, similar to those found on human ships of similar size.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ship types. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
500 Naval Personnel
500 Marines (not including corvette/cruiser crew & marines)
Shipbound AI: These ships must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
{Image}
-
Speed: 10
Defence: 40
Offense: 40
Maneuverability: 10
{Battleship}Faction: Xeno (now UNSC/ONI)
Ship Class: Xeno Battleship
Length: 2500m
Width: 2500m
Depth: 1500m
Ship Size Class (1-6): 6
Reactors: 4x Titan Xeno Fusion Reactor
Propulsion: Twenty-four Giga Xeno Propulsors
Slip Space Drive Specs: Battleship Slipspace Drive - This drive seems to contain some level of technology that may have been salvaged from a forerunner world. It allows pairing with one other like it, and creates a gigantic cone-shaped field from each drive, that stop in the midpoint between them where the fields meet. Anything in the cone is brought into slipspace with the battleships, theoretically allowing an entire fleet to be moved. The only problem, however, is that smaller ships (size class 4 or under) must be docked within a larger vessel, or they will most likely be badly damaged. Nonetheless, it allows them to bring their carriers and dreadnought on much further trips than usual, as it can jump 1.5x the distance of the two drives' regular jump distance added together. The drives are similar as single drives to the standard Xeno drives.
Armament:
Xeno Giga Plasma Beam (6 colossal beams, similar damage to a MARK-II MAC, damage spread over 10 seconds of firing time.)
Xeno 'Lance' Plasma Beam (12 large long-range beams, much more powerful than the plasma beam turrets, and much longer range. comparable to the use of archer missiles as a 'shield breaker' for large ships)
Xeno "Butcher" Anti-Bio Beam (1 huge (40m radius) beam that does no damage to terrain, and cannot bypass either armour or shields (even personal models such as those worn by regular marines or grunts), but is terrifyingly powerful against exposed biological matter, and seems to be designed specifically for combating the flood.)
Xeno Plasma Beam Turrets (50,000)
Xeno Pulse Lasers (point-defense, 100,000 units)
Complement:
2x Xeno Strike Carrier
400x Xeno Light Fighter
200x Xeno Heavy Fighter
200x Xeno Interceptor
4x Xeno Cruiser
4x Xeno Strike Cruiser
Hull: 6m of xeno plating.
Shields: Xeno shields, similar to those found on human ships of similar size.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ship types. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
2000 Naval Personnel
500 Marines (not including complement crew)
Shipbound AI: These ships must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
-
Speed: 4
Defence: 50
Offense: 45
Maneuverability: 1
Ship Class: Xeno Battleship
Length: 2500m
Width: 2500m
Depth: 1500m
Ship Size Class (1-6): 6
Reactors: 4x Titan Xeno Fusion Reactor
Propulsion: Twenty-four Giga Xeno Propulsors
Slip Space Drive Specs: Battleship Slipspace Drive - This drive seems to contain some level of technology that may have been salvaged from a forerunner world. It allows pairing with one other like it, and creates a gigantic cone-shaped field from each drive, that stop in the midpoint between them where the fields meet. Anything in the cone is brought into slipspace with the battleships, theoretically allowing an entire fleet to be moved. The only problem, however, is that smaller ships (size class 4 or under) must be docked within a larger vessel, or they will most likely be badly damaged. Nonetheless, it allows them to bring their carriers and dreadnought on much further trips than usual, as it can jump 1.5x the distance of the two drives' regular jump distance added together. The drives are similar as single drives to the standard Xeno drives.
Armament:
Xeno Giga Plasma Beam (6 colossal beams, similar damage to a MARK-II MAC, damage spread over 10 seconds of firing time.)
Xeno 'Lance' Plasma Beam (12 large long-range beams, much more powerful than the plasma beam turrets, and much longer range. comparable to the use of archer missiles as a 'shield breaker' for large ships)
Xeno "Butcher" Anti-Bio Beam (1 huge (40m radius) beam that does no damage to terrain, and cannot bypass either armour or shields (even personal models such as those worn by regular marines or grunts), but is terrifyingly powerful against exposed biological matter, and seems to be designed specifically for combating the flood.)
Xeno Plasma Beam Turrets (50,000)
Xeno Pulse Lasers (point-defense, 100,000 units)
Complement:
2x Xeno Strike Carrier
400x Xeno Light Fighter
200x Xeno Heavy Fighter
200x Xeno Interceptor
4x Xeno Cruiser
4x Xeno Strike Cruiser
Hull: 6m of xeno plating.
Shields: Xeno shields, similar to those found on human ships of similar size.
Anything Else?: These ships were originally found on one of a set of unmapped desert planets in a small and unimportant sector. It was created by an unknown alien race, along with several other ship types. This race has yet to be found, as has any cities or colonies they may have established. Check here for information on all technology mentioned.
-
Crew Size:
2000 Naval Personnel
500 Marines (not including complement crew)
Shipbound AI: These ships must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
{Image}
-
Speed: 4
Defence: 50
Offense: 45
Maneuverability: 1