Nov 19, 2015 13:02:36 GMT 10 |
Post by Deleted on Nov 19, 2015 13:02:36 GMT 10
Faction: Xeno (now UNSC/ONI)
Ship Class: Xeno Battleship
Length: 2500m
Width: 2500m
Depth: 1500m
Ship Size Class (1-6): 6
Reactors: 4x Titan Xeno Fusion Reactor
Propulsion: Twenty-four Giga Xeno Propulsors
Slip Space Drive Specs: Battleship Slipspace Drive - This drive seems to contain some level of technology that may have been salvaged from a forerunner world. It allows pairing with one other like it, and creates a gigantic cone-shaped field from each drive, that stop in the midpoint between them where the fields meet. Anything in the cone is brought into slipspace with the battleships, theoretically allowing an entire fleet to be moved. The only problem, however, is that smaller ships (size class 4 or under) must be docked within a larger vessel, or they will most likely be badly damaged. Nonetheless, it allows them to bring their carriers and dreadnought on much further trips than usual, as it can jump 1.5x the distance of the two drives' regular jump distance added together. The drives are similar as single drives to the standard Xeno drives.
Armament:
Xeno Giga Plasma Beam (6 colossal beams, similar damage to a MARK-II MAC, damage spread over 10 seconds of firing time.)
Xeno 'Lance' Plasma Beam (12 large long-range beams, much more powerful than the plasma beam turrets, and much longer range. comparable to the use of archer missiles as a 'shield breaker' for large ships)
Xeno "Butcher" Anti-Bio Beam (1 huge (40m radius) beam that does no damage to terrain, and cannot bypass either armour or shields (even personal models such as those worn by regular marines or grunts), but is terrifyingly powerful against exposed biological matter, and seems to be designed specifically for combating the flood.)
Xeno Plasma Beam Turrets (50,000)
Xeno Pulse Lasers (point-defense, 100,000 units)
Complement:
2x Xeno Strike Carrier
400x Xeno Light Fighter
200x Xeno Heavy Fighter
200x Xeno Interceptor
4x Xeno Cruiser
4x Xeno Strike Cruiser
Hull: 6m of xeno plating.
Shields: Xeno shields, similar to those found on human ships of similar size.
Anything Else?: These ships are found in pairs, or at least, it's assumed so, given the unique nature of their slipspace drives, and that the two seen so far have been. Each pair is assigned to a dreadnought. Interestingly, the world where these were found had large sections of the surface (dozens of kilometers overall, although none more than 3100m*3100m individually) that had been replaced with large sliding 'covers' that concealed the ships beneath the shifting sands of the desert world they were hidden on. They were only discovered accidentally, by a group of vessels exploring that system for potential forerunner artifacts, when a close range scan revealed clearly artificial "caves" (later found to be the hidden hangars for these ships) on one world. Another system containing these hidden hangars were shown on a large map of the galaxy, a copy of which is in the dreadnought. However, even forerunner slipspace drives would take upwards of 3 months to get there, due to a large number of neutron stars in the area causing pulses of intense gravity, making slipspace navigation around them difficult to perform. Each jump would have to be planned over a week in advance, and that's not even considering getting the ships back out. As a result, they'll most likely stay where they are for the foreseeable future.
-
Crew Size:
2000 Naval Personnel
500 Marines (not including complement crew)
Shipbound AI: These ships must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
-
Speed: 4
Defence: 50
Offense: 45
Maneuverability: 1
Ship Class: Xeno Battleship
Length: 2500m
Width: 2500m
Depth: 1500m
Ship Size Class (1-6): 6
Reactors: 4x Titan Xeno Fusion Reactor
Propulsion: Twenty-four Giga Xeno Propulsors
Slip Space Drive Specs: Battleship Slipspace Drive - This drive seems to contain some level of technology that may have been salvaged from a forerunner world. It allows pairing with one other like it, and creates a gigantic cone-shaped field from each drive, that stop in the midpoint between them where the fields meet. Anything in the cone is brought into slipspace with the battleships, theoretically allowing an entire fleet to be moved. The only problem, however, is that smaller ships (size class 4 or under) must be docked within a larger vessel, or they will most likely be badly damaged. Nonetheless, it allows them to bring their carriers and dreadnought on much further trips than usual, as it can jump 1.5x the distance of the two drives' regular jump distance added together. The drives are similar as single drives to the standard Xeno drives.
Armament:
Xeno Giga Plasma Beam (6 colossal beams, similar damage to a MARK-II MAC, damage spread over 10 seconds of firing time.)
Xeno 'Lance' Plasma Beam (12 large long-range beams, much more powerful than the plasma beam turrets, and much longer range. comparable to the use of archer missiles as a 'shield breaker' for large ships)
Xeno "Butcher" Anti-Bio Beam (1 huge (40m radius) beam that does no damage to terrain, and cannot bypass either armour or shields (even personal models such as those worn by regular marines or grunts), but is terrifyingly powerful against exposed biological matter, and seems to be designed specifically for combating the flood.)
Xeno Plasma Beam Turrets (50,000)
Xeno Pulse Lasers (point-defense, 100,000 units)
Complement:
2x Xeno Strike Carrier
400x Xeno Light Fighter
200x Xeno Heavy Fighter
200x Xeno Interceptor
4x Xeno Cruiser
4x Xeno Strike Cruiser
Hull: 6m of xeno plating.
Shields: Xeno shields, similar to those found on human ships of similar size.
Anything Else?: These ships are found in pairs, or at least, it's assumed so, given the unique nature of their slipspace drives, and that the two seen so far have been. Each pair is assigned to a dreadnought. Interestingly, the world where these were found had large sections of the surface (dozens of kilometers overall, although none more than 3100m*3100m individually) that had been replaced with large sliding 'covers' that concealed the ships beneath the shifting sands of the desert world they were hidden on. They were only discovered accidentally, by a group of vessels exploring that system for potential forerunner artifacts, when a close range scan revealed clearly artificial "caves" (later found to be the hidden hangars for these ships) on one world. Another system containing these hidden hangars were shown on a large map of the galaxy, a copy of which is in the dreadnought. However, even forerunner slipspace drives would take upwards of 3 months to get there, due to a large number of neutron stars in the area causing pulses of intense gravity, making slipspace navigation around them difficult to perform. Each jump would have to be planned over a week in advance, and that's not even considering getting the ships back out. As a result, they'll most likely stay where they are for the foreseeable future.
-
Crew Size:
2000 Naval Personnel
500 Marines (not including complement crew)
Shipbound AI: These ships must be linked to a dreadnought, and their systems are connected to the AIs of that dreadnought.
-
Appearance:
{Image}
-
Speed: 4
Defence: 50
Offense: 45
Maneuverability: 1